Archive

Archive for November, 2008

Nethulk Missions - Escapes

November 27th, 2008

Mission 5

Mission 5 Map

Mission 5 Map

In mission 5, five marines start in each of two deployment areas. Of the starting ten, five have to escape alive. Its may sound easy, but there are long corridors and choke points that make this a very challenging map.

The blip faction may be played as orks or aliens, with any of the available starting configurations.

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Nethulk Missions - Flame Outs

November 26th, 2008

Flame outs are about reaching an objective room and using a flame based weapon to burn all target squares. The blip faction tries to prevent the advancing troops from reaching this objective room, or to eliminate the flamers. The attacking team will lose if all of the flamers go down, or if they do not have enough flamer ammo to complete the mission.

Mission 1 Map

Mission 1 Map

Mission 1 is a well balanced and quick flame-out mission, and can be an excellent first mission to try for new players. The typical point balance is 10 points for marines aganist a 2 exp blip alien. Game time is 10-15 minutes.

Variations include orks or ancients as the blip faction,  with valyries available to stand in for the marines.

Added in 1.58 is an expanded selection of blips for the ork faction.

Skirmish 2 is longer than Mission 1 with a larger map that can lead to more varied strategies, but still has a single objective room. Its suggested for players that are comfortable with the game and can turn quickly.

Mission 4 is a two-squad advance down a set of double hallways with two objective rooms at the end. Marines start with two squads, so 20 points for marines will yield two squads at mission one balance, matched for 3 exp or 2 max blips.

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Nethulk FAQ

November 26th, 2008

  1. What is Nethulk (Answered on ojnk.net)
  2. Where can I get Nethulk? (Download on ojnk.net)
  3. How do I play Nethulk? (Read this, immediately!)
  4. What Armies are Playable in 1.57?
  5. What types of missions are there?
    • artifact recovery (tomb, tomb_ch, mission3)
    • escape (mission5, mission8)
    • flame outs (mission1, skirmish2, mission4, nest)
    • hunting (hunt2, mission2, mission8)
    • assasination (palace, strikehive)
    • capture the flag (nhctf1)
    • secure the area (secure, mission6r)
    • defeat all opponents (hunt1, shootout, wake, war*)
    • trigger activation (skirmish3, tomb2, wakealiens, mission7)
  6. Where’s the single player mode?
    There’s no AI in nethulk, but you can play a hotseat game to practice.
  7. Can I see some screenshots? (Why yes, you can.)
  8. Where can I find players? (Check this sticky on the forums.)
  9. Can I run nethulk behind a firewall?
    Yes, but you’ll need to forward port 27200 to the computer running nethulk.
  10. How can I make suggestions? (Post them in the forums, here.)

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Nethulk Factions - Orks

November 26th, 2008

Orks aren’t cute, they aren’t good shots, but when there are a bunch of them running at you with shotguns, you’ll see how formidable they can be.

They’re usually deployed as blips, but can be predeployed on a map as well.

Specialty of the orks is dirtying the map with green puddles of ork running into enemy fire, shooting. Orks have notoriously bad aim, so don’t get too attached to them. They’re not that attached to their comerades either.

They come as packs of 1-4 shotguns, 1-2 blaster and grenade, 1 flamethrower, 1-2 blaster and knife, and 1-3 combat swords.

Expanded blips for orks offer an additional weapon, the shock rifle. It teleports a nearby ork at an enemy for a telefrag.

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Nethulk Factions - Valkyries

November 26th, 2008

An anti-psionic order of all female warriors, the valkyries stand apart for their lack of heavy combat armor and increased mobility. They carry lighter versions of the minigun and flamer, and some unique weapons of their own such as the melta-gun and a plasma cannon with a targetted area-of-effect mode.

They move with 5 ap per turn, and make full use of CP and interrupts.

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