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Nethulk Missions - Flame Outs

November 26th, 2008

Flame outs are about reaching an objective room and using a flame based weapon to burn all target squares. The blip faction tries to prevent the advancing troops from reaching this objective room, or to eliminate the flamers. The attacking team will lose if all of the flamers go down, or if they do not have enough flamer ammo to complete the mission.

Mission 1 Map

Mission 1 Map

Mission 1 is a well balanced and quick flame-out mission, and can be an excellent first mission to try for new players. The typical point balance is 10 points for marines aganist a 2 exp blip alien. Game time is 10-15 minutes.

Variations include orks or ancients as the blip faction,  with valyries available to stand in for the marines.

Added in 1.58 is an expanded selection of blips for the ork faction.

Skirmish 2 is longer than Mission 1 with a larger map that can lead to more varied strategies, but still has a single objective room. Its suggested for players that are comfortable with the game and can turn quickly.

Mission 4 is a two-squad advance down a set of double hallways with two objective rooms at the end. Marines start with two squads, so 20 points for marines will yield two squads at mission one balance, matched for 3 exp or 2 max blips.

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